Monster Survivors Version 1.6 Patch Notes
Version 1.6 bridges the close of Season One and the launch window for Season Two. The focus: sharpen clarity around evolutions, harden infrastructure, reduce live-ops toil, and prepare the web client for stricter monetisation guardrails. Use this changelog to zero in on the systems that affect your runs.
Headline Features
- Dynamic Evolution Previews – The weapon panel now surfaces real-time evolution forecasts as soon as you grab half of the required passives. Hover or tap to view stat deltas, animation changes, and intended combat roles. Closed beta testers reported a 41% drop in misbuilds.
- Telemetric Heatmaps – Toggle the new overlay from the pause menu to view enemy density and XP falloff captured across the last three minutes. Route adjustments no longer rely on instinct alone.
- Run Snapshot Gallery – Post-run screens now offer a shareable gallery covering build timeline, damage distribution, and elite spawn log. Snapshots export to lightweight PNGs hosted on our CDN for easy Discord and social posts.
Gameplay Adjustments
- Chakram Family – Base damage +6%, ricochet speed +12%, ricochet count down to three to reward precision.
- Aurora Lance – Projectile width +18% to improve crystal collection during late waves.
- Lightning Totem – Cooldown per pulse rises from 0.9s to 1.05s; passive scaling now adds crit chance.
- Boss Toolkit – Added a telegraphed roar before minute-thirteen meteor showers, providing a half-second reposition window.
- Tarot Modifiers – Double-elite now spawns sequential elites instead of simultaneous, reducing unavoidable death chains.
These adjustments rely on telemetry from 2.3 million runs since July. Expect a follow-up pass once Season Two mastery sigils trigger new meta shifts.
Quality of Life
- Granular vibration sliders and refreshed colourblind filters built with the accessibility pod.
- Latency badge above the minimap updates every three seconds, flagging packet-loss spikes.
- Controller profiles now support simultaneous remapping across multiple layouts, streamlining shared-device play.
- Mobile browsers gain refined joystick dead zones plus optional double-tap dash, verified in our haptics simulator to respect Season One muscle memory.
Infrastructure and Compliance
- Layered consent banner loads before AdSense scripts, logging user choices with a 180-day TTL and respecting GDPR/CCPA overrides.
- CDN routing now separates gameplay traffic from marketing visits, protecting gameplay metrics from analytics contamination.
- Iframe sandbox attributes tightened; deprecated Fullscreen API fallbacks removed to align with Google Publisher Policies ahead of our AdSense resubmission.
Bug Fixes
- Patched a pause exploit that bypassed elite boss damage gates.
- Resolved a memory leak triggered by overlapping turret constructs during co-op alpha tests.
- Corrected Dynamo Coil tooltip values to reflect current crit multipliers.
- Restored audio ducking on Safari when multiple browser tabs remain active.
- Fixed an edge case where results screens displayed zero XP despite normal progression.
Known Issues
We are tracking three items for follow-up:
- Heatmap overlay may undercount XP density on devices in low-power mode; sampling window recalibration is underway.
- Run Snapshot exports sometimes fail on iOS Safari because of strict storage quotas.
- Certain controller models keep haptics active after exiting runs. Please send logs to service@gamepa.top so we can correlate hardware.
Looking Forward
Version 1.6 lays the groundwork for Season Two’s co-op alpha and mastery sigils. The next update will focus on the replay viewer, additional analytics hooks for creators, and monetisation experiments outlined in the development log. Thanks for piloting the browser-first survival revolution with us.